hgeometry-combinatorial
Copyright(C) Frank Staals
Licensesee the LICENSE file
MaintainerFrank Staals
Safe HaskellNone
LanguageGHC2021

HGeometry.Algorithms.BinarySearch

Description

 
Synopsis

Generic Binary Search algorithms

binarySearchFirst :: Integral a => (a -> Bool) -> a -> a -> a Source #

Given a monotonic predicate p, a lower bound l, and an upper bound u, with: p l = False p u = True l < u.

Get the index h such that:

  • all indices i < h have p i = False, and
  • all indices i >= h have p i = True

That is, find the first index h for which the predicate is True.

running time: \(O(\log(u - l))\)

binarySearchLast :: Integral a => (a -> Bool) -> a -> a -> a Source #

Given a monotonic predicate p, a lower bound l, and an upper bound u, with: p l = False p u = True l < u.

Get the index h such that:

  • all indices i <= h have p i = False, and
  • all indices i > h have p i = True

That is, find the last index h for which the predicate is False.

running time: \(O(\log(u - l))\)

binarySearchUntil :: (Fractional r, Ord r) => r -> (r -> Bool) -> r -> r -> r Source #

Given a value \(\varepsilon\), a monotone predicate \(p\), and two values \(l\) and \(u\) with:

  • \(p l\) = False
  • \(p u\) = True
  • \(l < u\)

we find a value \(h\) such that:

  • \(p h\) = True
  • \(p (h - \varepsilon)\) = False
>>> binarySearchUntil (0.1) (>= 0.5) 0 (1 :: Double)
0.5
>>> binarySearchUntil (0.1) (>= 0.51) 0 (1 :: Double)
0.5625
>>> binarySearchUntil (0.01) (>= 0.51) 0 (1 :: Double)
0.515625

data BinarySearchResult a Source #

Data type representing the result of a binary search

Constructors

AllTrue a 
FlipsAt a a

the last false elem and the first true elem

AllFalse (Maybe a)

A maybe, since the collection may be empty

Instances

Instances details
Functor BinarySearchResult Source # 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

Foldable BinarySearchResult Source # 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

Methods

fold :: Monoid m => BinarySearchResult m -> m #

foldMap :: Monoid m => (a -> m) -> BinarySearchResult a -> m #

foldMap' :: Monoid m => (a -> m) -> BinarySearchResult a -> m #

foldr :: (a -> b -> b) -> b -> BinarySearchResult a -> b #

foldr' :: (a -> b -> b) -> b -> BinarySearchResult a -> b #

foldl :: (b -> a -> b) -> b -> BinarySearchResult a -> b #

foldl' :: (b -> a -> b) -> b -> BinarySearchResult a -> b #

foldr1 :: (a -> a -> a) -> BinarySearchResult a -> a #

foldl1 :: (a -> a -> a) -> BinarySearchResult a -> a #

toList :: BinarySearchResult a -> [a] #

null :: BinarySearchResult a -> Bool #

length :: BinarySearchResult a -> Int #

elem :: Eq a => a -> BinarySearchResult a -> Bool #

maximum :: Ord a => BinarySearchResult a -> a #

minimum :: Ord a => BinarySearchResult a -> a #

sum :: Num a => BinarySearchResult a -> a #

product :: Num a => BinarySearchResult a -> a #

Traversable BinarySearchResult Source # 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

Show a => Show (BinarySearchResult a) Source # 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

Eq a => Eq (BinarySearchResult a) Source # 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

class BinarySearch v where Source #

Containers storing elements on which we can binary search.

Associated Types

type Elem v Source #

The type of the elements of the container

type Index v Source #

The type of indices used in the container.

Methods

binarySearchIn :: (Elem v -> Bool) -> v -> BinarySearchResult (Elem v) Source #

Given a monotonic predicate p and a data structure v, find the pair of elements (v[h], v[h+1]) such that that

for every index i <= h we have p v[i] = False, and for every inedx i > h we have p v[i] = True

running time: \(O(T*\log n)\), where \(T\) is the time to execute the predicate.

binarySearchIdxIn :: (Elem v -> Bool) -> v -> BinarySearchResult (Index v) Source #

Given a monotonic predicate p and a data structure v, find the index h such that that

for every index i <= h we have p v[i] = False, and for every inedx i > h we have p v[i] = True

running time: \(O(T*\log n)\), where \(T\) is the time to execute the predicate.

Instances

Instances details
BinarySearch (Seq a) Source # 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

Associated Types

type Elem (v a) 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

type Elem (v a) = a
type Elem (Seq a) 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

type Elem (Seq a) = a
type Index (v a) 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

type Index (v a) = Int
type Index (Seq a) 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

type Index (Seq a) = Int
BinarySearch (Set a) Source # 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

Associated Types

type Elem (v a) 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

type Elem (v a) = a
type Elem (Set a) 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

type Elem (Set a) = a
type Index (v a) 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

type Index (v a) = Int
type Index (Set a) 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

type Index (Set a) = Int
Vector v a => BinarySearch (v a) Source # 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

Associated Types

type Elem (v a) 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

type Elem (v a) = a
type Index (v a) 
Instance details

Defined in HGeometry.Algorithms.BinarySearch

type Index (v a) = Int

Methods

binarySearchIn :: (Elem (v a) -> Bool) -> v a -> BinarySearchResult (Elem (v a)) Source #

binarySearchIdxIn :: (Elem (v a) -> Bool) -> v a -> BinarySearchResult (Index (v a)) Source #

binarySearchFirstIn :: BinarySearch v => (Elem v -> Bool) -> v -> Maybe (Elem v) Source #

Given a monotonic predicate p and a data structure v, find the element v[h] such that that

for every index i < h we have p v[i] = False, and for every inedx i >= h we have p v[i] = True

returns Nothing if no element satisfies p

running time: \(O(T*\log n)\), where \(T\) is the time to execute the predicate.

binarySearchFirstIdxIn :: BinarySearch v => (Elem v -> Bool) -> v -> Maybe (Index v) Source #

Given a monotonic predicate p and a data structure v, find the index h such that that

for every index i < h we have p v[i] = False, and for every inedx i >= h we have p v[i] = True

returns Nothing if no element satisfies p

running time: \(O(T*\log n)\), where \(T\) is the time to execute the predicate.

binarySearchLastIn :: BinarySearch v => (Elem v -> Bool) -> v -> Maybe (Elem v) Source #

Given a monotonic predicate p and a data structure v, find the element v[h] such that that

for every index i <= h we have p v[i] = False, and for every inedx i > h we have p v[i] = True

returns Nothing if no element satisfies p

running time: \(O(T*\log n)\), where \(T\) is the time to execute the predicate.

binarySearchLastIdxIn :: BinarySearch v => (Elem v -> Bool) -> v -> Maybe (Index v) Source #

Given a monotonic predicate p and a data structure v, find the index h such that that

for every index i <= h we have p v[i] = False, and for every inedx i > h we have p v[i] = True

returns Nothing if no element satisfies p

running time: \(O(T*\log n)\), where \(T\) is the time to execute the predicate.